AI Insights · Timothy · July 2023
Top 5 2D Anime Games on iOS in Slovakia: Q2 2023
Discover the performance trends of the top 5 2D anime games on iOS in Slovakia for Q2 2023, including weekly downloads, revenue, and active users.
Performance of Top 5 2D Anime Games on iOS in Slovakia in Q2 2023
In the second quarter of 2023, the top 5 2D anime games on iOS in Slovakia showed varying trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at each game's performance:
Doll Dress Up: Makeup Games
Throughout Q2 2023, the weekly downloads for this game saw significant fluctuations. Starting from a modest 74 downloads in the last week of March, the numbers dropped to single digits in April and early May. However, a noticeable spike occurred at the end of May, reaching 277 downloads, and peaking at 285 downloads in the first week of June. This surge was followed by a gradual decline, ending the quarter with 86 downloads. The weekly active users mirrored this trend, with a peak of 420 in early June before stabilizing around 273 by the end of the quarter.
Hero Wars: Alliance
This game experienced a relatively stable performance in terms of weekly revenue, with figures oscillating between $1K and $4.3K. The highest revenue was recorded in the second week of April at approximately $4.3K. Weekly downloads, however, showed a more erratic pattern, with a peak of 178 downloads at the end of May. Active users remained fairly consistent, ranging from 603 to 920 throughout the quarter, demonstrating a steady user engagement.
Trading Legend
The revenue for Trading Legend remained relatively low, with the highest weekly revenue being $118 in mid-April and $85 in early June. Download numbers were quite sporadic, peaking at 174 in the last week of April but dropping to zero for several weeks thereafter. Active users fluctuated moderately, starting at 26 in late March and peaking at 156 in April before leveling off to approximately 38 by the end of June.
Gacha Life
This game saw minimal revenue throughout the quarter, with only a few weeks showing $1. Download figures were relatively low, peaking at 33 in the last week of March and experiencing a minor increase to 27 in early May. Active users remained steady, averaging around 270 to 318, indicating a loyal user base despite the low download and revenue figures.
Gacha Club
Gacha Club did not generate any revenue during the quarter. Weekly downloads were modest, with a peak of 28 at the end of June. Active users displayed a stable trend, maintaining numbers between 426 and 492 throughout the quarter, reflecting consistent user engagement.
For more detailed insights and data, visit Sensor Tower.